﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameAndNode_updated
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.CursorVisible = false;
            int start_X = 0;
            int start_Y = 0;
            int fieldWidth = 14;
            int fieldHeight = 9;
            Console.SetCursorPosition(0, start_Y + fieldHeight + 3);
            Keyboard kb = new Keyboard();
            GameFiled field = new GameFiled(fieldWidth, fieldHeight, start_X, start_Y);
            LogicNode gaming = new LogicNode(field, kb);
            gaming.StartGame();
        }
    }
}
